/*
* Copyright (C) Microsoft. All rights reserved.  
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not 
* use this file except in compliance with the License.  You may obtain a copy 
* of the License at http://www.apache.org/licenses/LICENSE-2.0  
* 
* THIS CODE IS PROVIDED *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED 
* WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE, 
* MERCHANTABLITY OR NON-INFRINGEMENT. 
*
* See the Apache License, Version 2.0 for specific language governing 
* permissions and limitations under the License.
*
*/
#pragma once

#include <baja/common.hpp>
#include <baja/error.hpp>

namespace baja { namespace graphics {

// ERROR:
// ERROR: what's the word on this ? is this ok or should I create a different exception per code ?
enum class graphics_error_code : uint32
{
    deviceLost = 1,
    deviceHung = 2,
    deviceRemoved = 3,
    outOfVideoMemory = 4,
    mediaNotFound = 5,
    alreadyLocked = 6,
    notLocked = 7,
    deviceReset = 8,
};

class graphics_error : public baja::baja_error
{
public:

    graphics_error(const graphics_error_code code, const std::string& msg) : baja::baja_error(msg), _code(code) {}
    graphics_error(const graphics_error_code code, char* msg) : baja::baja_error(msg), _code(code) {}
    
    graphics_error_code getCode() { return _code; }

private:
    graphics_error_code _code;
};

}} // namespace baja.graphics